Braiding

Sketchy drawing. Sketch lesson. The work of experienced designers

Step 1

First, you need to determine what you are going to draw and here I can hardly help you. The best advice is to look around for inspiration. Check out the galleries on DeviantArt.com, you don't need to sketch, but maybe you will find some cool compositions that will give you an idea.

In this case, I already knew that I wanted to draw a girl in a ring of fire, since my heroine has pyrokinesis!

Therefore, the first thing I did was sketch out a rough sketch as I saw this drawing. If you look at my little squiggles, you can see that I kind of drew a figure in a ring of fire and added a direction to look, and also indicated where the light would come from.

This is the so-called small sketch. It's not difficult at all and I'm sure you can handle it. I don't care how old you are: 6 or 76. It's not difficult.

(You can draw this even by holding a pencil with your toes)

Step 2

URA I DRAWED THE HEAD. Seriously, it's not hard at all. Just draw a shape that resembles a circle or an oval in shape. The "grid" helps me with the orientation of the face. The horizontal line is the line of the eyes and should be located approximately in the center of the head. The vertical line is the middle of the face (this is where the nose is!). You don't need to be exceptionally talented to draw at this stage.

If you want to turn your head in a different direction, just move the net. (Example shown in red).

At this stage, the drawing starts to look rather strange. To begin with, I sketched out some circles that indicate the location of the shoulders. Depending on your drawing style, you might want to place them further away from your head. If you look straight ahead, they should be at a distance equal to the width of one head to the left and right of the head, but since the body of my heroine will be slightly turned, this distance will be somewhat shorter in the figure.

The triangle below the chin defines the neck area. In most cases, the "fossa" or depression in the neck is approximately half the length of the head, or 3/4. (It all depends on how long the neck is.) Pay attention to the fact that the neck muscles are approximately equal in width to the width of the head, and closer to the depression they become sharpened. This is because there are two tendons here that allow you to turn your head in different directions. In most cases, these tendons show through the skin (they are especially noticeable when the head is turned), and you need to draw at least some of them.

Step 4

Nothing special at this stage. I have added a transverse line to the shoulders and the bottom of the "dimple" to indicate the location of the collarbone. I've also added lines that go straight from the jaw line to the collarbone. This is the outer shape of the neck. -_- My shape is ridiculously curved, depending on the position in which my character will be. Don't try to get everything perfectly right while sketching. Most of the drawing will eventually be changed, so ignore if some of the lines are missing. The most important thing you must learn as an artist is the ability to silence the critic's inner voice. This is the part of your brain that looks at the drawing and says, "What the hell ... arrrr! YOU HAVE TO FIX THESE LINES." Don't listen to him. Eat the cookies and click on the "ignore" button.

Step 5

CHEST. Sorry, I just needed to voice this. First, I added a chest line. I usually draw the ribcage above its normal anatomical position. But don't repeat after me. Or if you want to do the same as me, then do it, but remember that this is wrong. We all have our quirks :) To be anatomically correct, the nipples should be located at a distance equal to the length of one head from the chin. The line I drew is perfect for the nipple line. But I will not follow the anatomical rules and this line will not be. It's just the way I use it, accept it. ^^

Step 6

What is this line that I just drew? This is the midline of the body. The body of my heroine has a slightly curved shape, so the line of the middle of the body is also curved. To be anatomically precise, the line of the abdomen (the first after the chest line) should be at a distance approximately equal to the length of one head from the nipples, and this last small line (groin line) should be located at a distance equal to the length of one head from the navel. However, I draw my heroine in accordance with the perspective, since her body is curved towards the background (her head is closer to us than her legs), so in my drawing - the lines are short.

Step 7

Now we sketch out the ribcage. It doesn't have to be perfect, but note that the bottom of the rib cage is closer to the bottom of the chest than the shoulders. Also, do not forget that the ribcage is sharpened to the bottom, that is, in the navel area it will be narrower (slightly) than in the shoulder area. The ribcage is drawn in the same place as the shoulders. Many young artists first draw the chest and then try to draw the belly in such a way that it reaches the bottom of the chest - and as a result, the rib cage simply disappears. Don't do that.

Click on the picture to see the image in full size and 100% quality.

Step 8

You may ask why I drew the ball. "Well, this ball is her belly!" In general, the abdomen should be only slightly narrower than the ribcage. I have found that a ball-shaped rough sketch keeps the proportions correct. (Especially for such a strange pose). Without it, I would most likely squeeze her waist too tight and it would look as if she was wearing a corset. One that makes the waist very very narrow, about 10 cm. Fuu.

Step 9

These are her thighs. the hips function as a kind of storage for internal organs, which protects them from these organs dangling somewhere in the knee area. The groin in the anatomical sense is just the lowest point of this "storage", and the thighs are a little narrower than it. In general, in very thin people, you can see the pelvic bones sticking out from under the skin.

The "ball" of the abdomen should be close to the "storage". Keep in mind that in men, the width of the hips is approximately equal to the width of the chest, while in women the hips are slightly wider (but narrower than the width of the shoulders). Many artists say that the hips should be equal in width to the shoulders, and since they are almost right you do not need to take this as a fact, because the shoulders change depending on the muscle mass.

Women have slightly wider thighs than men, as their pelvic bone is wider (and more rounded), which allows them to carry and give birth to children. It gives them such a cute roundness)

Step 10

Here you can already see that I started sketching out the arms and legs. Since the knees of my heroine will meet at one point, I cut off some of the lines and connected them in the knee area. I know she looks like a DuckRobot. (Does anyone remember it? Search the Internet).

Elbows should:
a) reach for the chest
and
b) reach the top of the head (or be slightly lower).

In this case, the angles of the arms are slightly different, so one of the elbows is slightly lower than the other.

The forearms are generally the same size as the shoulders of the arms from the bottom of the shoulder blade to the elbow (for the forearm only, this is the distance from elbow to wrist). If her hands were down, her wrists would be flush with her groin.
The size of the thigh bones (distance from the groin to the knees) is about 1.5 times the length of the head (although here I have drawn them connected to the pelvic bones). Let me remind you once again that mine are shorter because of the perspective.

Note: I am not using perfectly straight lines.

Step 11

I draw a sketch of the thigh bones. Note that the thighs taper towards the knees and groin as opposed to the mid-thigh. They protrude slightly forward in the middle. If you draw them the same width, they will look very, very strange.

And while this picture does not show this very clearly, keep in mind that in normal or skinny characters, the pelvic bone will bulge slightly more than the belly or thigh and will form a small "tubercle" at the bend of the pelvic bone.

Click on the picture to see the image in full size and 100% quality.

Step 12

Nothing special at this stage. I finished drawing the chest and outlined the arms a little.

Step 13

I sketched the hair. When drawing hair, you need to remember that you do not need to draw it perfectly. Hair flutters and tends to tangle in strands (strands, not clusters). Therefore, when drawing hair, try to apply strokes as lightly as possible, randomly. They just have to lie in the same direction - don't worry about details or the exact placement of the lines. If you draw lines at this stage, your hair will look very coarse, as if someone covered it with rubber glue. Trust me - in the end the shreds and strands will take the desired shape, you don't need to pay so much attention to it.

In the fashion world, the design of new models, before they are cut and sewn, is presented in the form of hand-drawn sketches. First, you sketch - a model-like shape that serves as the basis for the drawing. The point is not to draw a realistic figure, you seem to be sketching a canvas on which you will "try on" various illustrations of dresses, skirts, blouses, accessories or whatever you decide to create. Adding details like ruffles, seams and buttons can help bring your ideas to life.

Steps

Part 1

Getting started sketching

    Collect materials. Choose a hard pencil (best with a T) for light, contour strokes that are easy to erase. Such strokes or notes will not press into the paper and leave marks on it, which is convenient if you later want to paint over the drawing. It is also important to choose thick paper and a good eraser if you want your drawing to look professional.

    • If you do not have the type of pencil you want with you, you can sketch with a pencil marked with TM (hard soft). Just do not forget that you cannot press, the strokes should be very light.
    • We do not recommend using a pen for drawing, because it will be impossible to erase the extra lines later.
    • You will also need colored markers, ink, or paints to color on the garment.
  1. Decide which pose to use for your design sketch. The sketches should be drawn in such a way that the silhouette with the clothing painted on it (we will call it the "model") shows it in its most favorable light. You can draw a walking model, sitting, bending over, or from any other angle. As a beginner, you can start with the most common pose - draw a model standing or walking on a catwalk. These poses are the easiest to draw, they will allow you to show the design of clothes in full.

    • Since you want to showcase your designs in a professional and attractive light, it is important that sketches are proportional and well-defined.
    • To improve the skills of drawing any pose, many designers practice for a long time and make hundreds of sketches.
  2. Consider alternative ways to create a sketch. It's good if you can draw your own sketch, as it will allow you to showcase the new garment exactly the way you want it. However, if you want to learn how to draw clothing designs right away, there are a few quick ways:

    • Download a ready-made sketch of a model from the Internet, there you can find many forms and positions of such models. For example, you can upload a sketch of a child, a man, a fragile woman, and so on.
    • Sketch - outline the outlines of a model from a magazine or some other picture. Just place the tracing paper over the model you like and outline its outline.

    Part 2

    Draw a working sketch

    Draw a line of balance. This is the very first line in your drawing and will serve as the center of gravity for your model. Run it from the top of your head to the tips of your toes, along the subject's spine. Now draw an oval to represent the head. This is the basis of the working model, and now you can draw a proportional drawing. Imagine the sketch you made is the "skeleton" of the model.

    • The balance line must be strictly vertical, even if the model itself is drawn with a slope. For example, if you want to draw a model leaning slightly to the left, with her hands on her hips, draw a straight line of balance in the center of the sheet. Extend a line from the model's head to the surface she is standing on.
    • Please note that when you are designing clothes, you do not need a proportional model, because it is the clothes you are showing, and not your ability to draw a human figure well. There is no need to draw in every detail, including the model's face.
  3. First sketch out the pelvic area. Draw an equilateral square on the balance line, just below the middle of the person's pelvis. Draw the size of the square according to the size you need. For slender models, you will need a small square, for larger models, a larger square.

    • Keeping in mind the pose chosen for the model, tilt the square to the left or right. For example, if you want the model's hips to move to the left, tilt the square slightly to the left. If you want to keep the model straight, just draw a square, not deflecting it anywhere.
  4. Sketch the neck and head. The neck of the model should be one third of the width of the shoulders and half the length of the head. When finishing the neck, sketch out the head, it should be in proportion to the body. The larger the head, the younger the model looks.

    • You can erase the oval that you drew at the very beginning for the head.
    • Draw the head so that it looks proportionate and natural to the pose you choose. You can tilt it slightly down or up, right or left.
  5. Draw the legs. The legs are the longest part of the body, about four heads in length. The legs are divided into two parts: the thigh (from the bottom of the pelvic square to the knee) and the calf (from the knee to the ankle). Remember that designers usually increase the height of the model by drawing the legs longer than the torso.

    • The top of each thigh should be about the same width as the head. Tighten the width of each leg from hip to knee. When you get to the knee, your leg should be one third wide from the widest part of your thigh.
    • To draw the calves, taper the lines towards the ankles. The ankle should be one-fourth the width of the head.
  6. Draw the feet and arms. The feet are relatively narrow. Draw them as elongated triangles about the same length as the head. The arms are drawn in the same way as the legs, they need to be narrowed towards the wrists. Make them slightly longer in relation to the torso than the arms of a real person, so the model will make a stylized impression. Finally, add the fingers.

    Part 3

    Draw clothes and accessories
    1. Now illustrate your design. Think about what exactly you want to create, what kind, and draw it down to the smallest detail. If you are creating a dress, add a pattern, ruffles or bows on the fabric to make the thing beautiful. Focus on unique design elements, add the necessary accessories so that the style you create is clear. If you need some fresh ideas or don't know where to start, browse fashion trends online or in magazines for inspiration.

      Draw your clothes with confident strokes. Since the purpose of a design sketch is to present your design ideas in the best possible light, your drawings should look full and bold. Clothes should look like in real life on the model. Draw the folds and folds at the elbows and waist, shoulders, ankles and wrists. Bring back the thought of how clothes fit a living person and transfer the memories to your model.

    2. Learn to draw folds, wrinkles, and folds. Use different types of lines to create different folds in the fabric in the drawing. Knowing how to draw folds, wrinkles, and folds will help you show the structure of your clothes.

      • Folds can be shown with loose, wavy lines.
      • Circular patterns will help show wrinkles.
      • Select straight edges to show pleated folds.
esquisse) - a preliminary sketch that fixes the concept of a work of art, structure, mechanism or a separate part of it. In the design documentation: a sketch is a drawing made by hand on an eye scale.

A sketch is a quick free drawing that is not intended to be the final work, often consisting of many overlapping lines. It can be performed in various techniques.

Sketching is inexpensive and allows the artist to sketch and try other ideas before embodying them in painting. Pencil or pastels are preferred for sketches due to time constraints, but a quick sketch of a watercolor, or even a quick mock-up of clay or soft wax, can also be considered a sketch in a broader sense. Graphite pencils are a relatively new invention; Renaissance artists made sketches using a silver pen on specially prepared paper.

Sketching can use an eraser to remove construction lines or to soften overly sharp lines.

Sometimes a sketch is called a sketch (not to be confused with a sketch - a one-act piece of comedy content). "Sketch" (from the English "sketch" - a sketch, sketch) - a drawing quickly executed by hand, usually not considered a completed work. A sketch can serve a variety of purposes - it will help you quickly capture what the artist sees. Write down or develop an idea for the purpose of its further use, or serve as a convenient form of graphic demonstration of a picture, idea or principle.

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How do ideas for new models come about? Everyone has it differently. Someone is inspired by their favorite films, someone by glossy magazines, someone is carried away by the colors of nature. But no matter what the designers are inspired by, all their ideas, which are born in the process of creativity, find their expression in artistic sketches of new models.

This is natural, because in order to start the process of modeling patterns, you need to think over each new model to the smallest detail - silhouette, design solution, color and texture of the fabric, finish - everything affects how the finished product will look. At the stage of creating an artistic sketch, you can make any changes to the product, experiment with color, length, show your imagination, give freedom to creativity, imagination and create a real masterpiece!

Advice! Create a separate album for your art sketches and sketch new ideas in it.

Sewing School of Anastasia Korfiati
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Create a separate album for your art sketches and sketch new ideas in it. Even if some of them do not find instant embodiment, none of the sketches should be thrown away, because they may be useful to you in the future. Complementing the album with new models, sometimes return to previous, unrealized ideas. Perhaps, after some time, you will look at them in a new way, and bring them to life.
And now a few words about what an art sketch should be.

What is a model art sketch?

First, you can do a fore-sketch or sketch to capture your idea on paper. It can be indistinct, disproportionate, and lacking precise drawings. These are the sprouts of an idea, the initial stage when you can depict the flight of fantasy as you think is necessary, understandable only to you. Experiment at this stage without limiting yourself to anything.

Fig. 1. Fore-sketch of the dress

This is followed by the creation of an artistic sketch of the model.
An artistic sketch of a model is a drawing made using any painting technique. You can use gouache, watercolors, colored or monochrome pencils, felt-tip pens, and whatever is at hand for drawing. An art sketch is performed on a figure in an arbitrary pose. The main thing is that the model you have drawn betrays the mood, corresponds to the image that you have conceived, is sustained aesthetically and is comfortable to wear. All this must be thought out at the stage of creating an artistic sketch.

Fig. 2. Artistic sketch of the model - watercolor, ink

Fig. 3. Artistic sketch of the model - graphics

After completing the artistic sketch, it must be converted into a technical sketch, according to which it will be necessary to model the patterns.

Technical sketch of the model

The technical sketch of the model is a drawing of the product on a conventionally-typical figure, with a clear definition of all the design features of the model, using a grid of baselines - the base of the neck, chest, waist, hips, central axis. This will allow you to more accurately calculate the location of structural joints, parts, pockets, etc.

Fig. 4. Technical sketch of the model - front and back

Make a rule for yourself: always accompany the technical sketch of the model with a detailed description and calculation of the required amount of fabrics and applied materials for sewing it. This will greatly simplify your work and will allow you to more accurately estimate the cost of the finished product, will make it possible to optimize the modeling and cutting process and get a more accurate result. And this is exactly what we are striving for!

In the description for the technical drawing of the product, be sure to indicate the following parameters:

1. Brief description of the product in free form.
2. Silhouette, design features of the product, size.
3. Calculation and description of the required amount of fabrics for the product.
4. Description and calculation of the required amount of additional materials for the product (gaskets, accessories, threads, etc.).
5. Features of the model.

Fig. 5. Description to the technical drawing

If art sketches, as mentioned above, are best sketched on landscape paper, a squared notebook is ideal for technical drawing. In it, you can easily enter a technical sketch and fill out a table describing the model.
After you have done all the preparatory work and create a technical drawing, it will be much easier for you to build a basic pattern of the product and develop patterns.

Ready-made templates for your sketches

Fig. Artistic sketch template

And now - the fun part! We have prepared for you a template with silhouettes of female figures for artistic sketches in A4 format. Just download the pdf file, print it on a black and white printer and draw your sketches right from the silhouettes.

So you don’t have to waste time drawing figures - we have already drawn them for you! By the way, it is very convenient to store ready-made sketches in a folder-folder.

Unlimited creativity to you!