Sport

Sport games. The best sports games for kids.

According to the definition of P.F. Lesgaft, outdoor play is an exercise through which the child prepares for life. The fascinating content and emotional richness of the game prompt the child to certain mental and physical efforts. The specifics of the outdoor game consists in the lightning fast, instant response of the child to the signal “Catch!”, “Run!”, “Stop!” and etc.

Outdoor games, above all, means of physical education . They provide an opportunity to develop and improve movements, practicing walking, running, jumping, climbing, crawling, throwing, fishing, etc. Various movements require vigorous activity of large and small muscles, contribute to better metabolism, blood circulation, respiration, i.e. increase the vital activity of the body.

An outdoor game is an indispensable means of replenishing a child’s knowledge and ideas about the world, developing thinking, ingenuity, dexterity, dexterity, valuable moral and volitional qualities. The preschooler implements freedom of action in outdoor games, which are the leading method of shaping physical culture. In pedagogical science, outdoor games are considered as the most important means of the full development of the child. The deep meaning of outdoor games is in their full-fledged role in the physical and spiritual life that exists in the history and culture of every nation.

The mobile game can be called the most important educational institution that promotes both the development of physical and mental abilities, as well as the development of moral standards, rules of behavior, and ethical values \u200b\u200bof society.

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Sports and outdoor games

For preschool children

MUSIC - MOBILE GAMES

Game "Musical Snakes"

All players are divided into three groups built in columns at a specific location on the site. Each column of children chooses a specific melody. For example: the first group chooses a waltz, the second group chooses polka, and the third group chooses tango. You can choose three different children's songs from cartoons or fairy tales.

As soon as one of the melodies sounded, the column that selected it should move around the hall in any direction behind the front one. But suddenly another melody sounded, the next column also acts, and the first stops in the main stance or takes an emphasis crouching. When the third melody sounds, the actions of the teams occur in the same way. Music may sound in a different order. Here another melody sounds, not chosen by the teams, or the leader’s signal “To their places”, and then everyone runs and stands in columns in their original place. Which column will be built earlier and will not be mistaken in recognizing its melody, that one wins.

The game "Musical Chairs"

All players are sitting on chairs in a circle with their backs to the center. There is no driving chair. Each participant is assigned two or three tunes.

The driver goes in a circle. If the first melody sounds, the guys behind it are whose music it is. Then the music changes, others get up and move behind the driver, and the first sit on chairs, etc. But suddenly a march sounded, everyone should quickly get up from their chairs and follow the driver in a circle. Then the music stops, and the children run to occupy chairs. Left without a seat becomes a driver.

All players except one. Form a circle. In the center of the circle is the driver with his eyes closed. Children, holding hands, go in a circle to the right (left) and say: “Here we have built a circle, we will turn at once all at once (children turn in the other direction). And how do we say: “Skok, skok, skok - guess whose voice?” The words “skok, skok, skok” are said by one child at the direction of the teacher. When all the words are spoken, the lead opens his eyes and tries to guess who said the words. If he guesses, then the one who spoke the words becomes the lead.

SPORT GAMES

The game "Do not lose your balance"

Players become facing each other at arm's length. Their feet are closed. Raising his hands to chest level, each in turn strikes a partner with one or both palms. You can dodge a blow by suddenly spreading your arms. Whoever budges with at least one foot loses.

The game "Who will get the skittle"

Skittles or maces are placed on the stool. On both sides of the stool, 8 to 10 steps from it, two players face each other. At the signal, everyone runs, trying to grab the pin first.

The game "Tick - so - knock"

The host says, addressing the children: “The game we are going to play now requires attention. Remember and repeat the words tick - so - knock. " The children repeat this series of words several times, and only after that the facilitator continues: “When I give one whistle, the children of the first team will say: Tick. On two whistles, the second team will say: So. Tuk, ”the third team will say after hearing three whistles. The winner is the team in which the participants will make less mistakes.

The game "Owl"

A few days before the game with children, they consider a picture of an owl, talk about her habits. They check whether the guys know the names of insects, teach them to imitate the movements of birds, insects. Puzzles are made for children about insects, and then the poem “Owl” is read and analyzed.

It's dark in the forest

Everyone has been sleeping for a long time.

One owl is not sleeping

Sitting on a bitch

Yes, how it will fly.

The guys are in a circle. One of the players goes to the middle, he will represent an owl. All other children - bugs, spiders, butterflies, little birds. According to the presenter’s command: “The day is coming - everything around comes to life!” - everyone runs in a circle. The owl is sleeping at this time (standing in the middle of the circle). When the leader commands: “The night is coming - everything freezes!” - birds, bugs stop and freeze. The owl at this moment "flies out to hunt." She looks out for those who move or laugh, and leads them to her nest - in the middle of the circle. They become owls and, when the game is repeated, they all “fly out to hunt.”

Two teams line up in the back of one another. Choose captains who get volleyballs. At the signal, each captain raises the ball above his head, passes it to the one standing behind and further, the ball passes from hand to hand. When the ball returns to the captain, he raises it above his head. The team that wins the ball quickly returns to the captain wins.

Note. First, children are built in a common circle and play with everyone. When the children learn all the movements, they are divided into teams and competitions are held between them.

The game "Do Not Confuse" ("Nose - Ear - Forehead")

The facilitator explains to the participants the rules of the game: with the word “nose” you need to touch your nose, with the word “forehead” you need to touch your forehead, etc. When the children learn the rules, they will correctly name the parts of the face, head, then a more complicated version of the game is held.

The host tries to confuse the children: “Nose - nose - nose - ear!” Having said “ear”, the leader points a finger at the chin, etc. The game will help children to fix various parts of the body, face, head, will bring attention, speed of reaction.

The game "Find a mate"

The players become pairwise in a circle, the driver is in its middle. At the command of the head of "Face to Face!" players in each pair turn to face each other. On command "Back to back!" they become their backs to each other. At the command "Change in pairs!" everyone is looking for another partner. At this time, the driver is trying to pair with someone. One who is left without a pair becomes a driver.

The game develops the speed of reaction, attention, forms an understanding of individual instructions, the ability to keep them in memory and correctly execute.

The game develops the attention of the players, their auditory perception, helps to introduce and bring children together.

The guys are in a circle. In the middle stands the driver, whose eyes are blindfolded. Children follow the teacher in a circle, repeating his movements (gymnastic or dance), then stop. The teacher says:

We played a little bit

And now we got into the circle.

Guess the riddle:

Who called you to know?

The teacher silently points to one of the players who exclaims: “Find out who I am!” or "Call me." The voice driver should find out who turned to him.

The game "Calks in two circles"

The participants in the game form two circles: one is internal, the other is external. Both circles move in opposite directions. At the signal of the leader, they stop, and all the players of the inner circle try to bring down the players of the outer circle, i.e. touch your hand before anyone has time to sit down. Salted children stand in the inner circle, and the game begins again. The game ends when there are few players left in the outer circle (4-6).

The game "We can not hear and can not see"

The blindfolded driver sits on the grass (stump). The rest are arranged in a circle in 20 steps. One of the players whom the leader points to begins to carefully approach the driver. The driver, having heard footsteps or rustling, should indicate with his hand the direction from where these sounds come. If he indicates the direction correctly, then he replaces the driver. The winner will be the one who manages to approach the driver, touch the shoulder, and then call by name. The driver must recognize the comrade by voice.

The game contributes to the development of auditory perception, memory.

Game "Find the flag"

In a small area, the presenter hides several flags in places where they cannot be immediately found. It takes 15 minutes to search for the flags, after which a signal is given and everyone who finds the flag carries it to the teacher. The one who brings the most flags wins.

Option: bringing flags, the players say where and how they found them. In the same way, you can hide any toy indoors and for a walk. In this game, you can complicate the speech task. If a child finds two objects at once, he can make a proposal with homogeneous members: “Here is a duck and a rooster”, “Katya bring a duck and a rooster”, “I have a cube and a house”.

The game "Pass - sit down"

The players are divided into several teams of 5-6 people each, select commanders and line up one by one in the column. In front of each column, at first 4, then 5 to 6 steps, captains face towards it at a distance. Captains get the ball. At the signal, each captain throws the ball to the first player in his column. Having caught the ball, the player returns it to the captain and sits on the bench. Captains throw the ball to the second, third players, etc. Each of them, returning the ball to the captain, sits. Having received the ball from the last player of the team, the captain raises it up, and all the players of his team jump up. The team whose captain was the first to raise the ball wins.

Faster Walk

Players are built in one line. The back is to the players on the other side of the court. Leading - the teacher clearly says: “Quickly walk, look do not yawn! Stop!" While he says these words, the children try to move closer to the driver with a quick step. With the command “Stop!” they should freeze in place. One who does not have time to stop returns to his place. Having said a command, the driver quickly looks around and watches how the guys comply with the rules of the game. This is how they play until someone “tarnishes” the driver before he can look back. One who misleads the driver becomes the winner. The game can be complicated. After they lead the driver down, he runs after the children, trying to catch someone.

The game "passing the ball in a circle"

Two teams line up in the back of one another in two separate circles. Each team chooses a captain who receives a large ball. At the signal, the captain raises the ball above his head and passes it back. The ball goes in a circle from hand to hand. When the ball reaches the captain, he directs it forward, i.e. in the opposite direction. The team wins in which the ball never falls and returns to the captain faster.

A complicated version of the game.

After the ball returns to the captain, all at the command of the captain turn their backs to the center of the circle and pass the ball from hand to hand to the right, then everyone turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he raises it above his head. First, the teacher conducts the game, building everyone in one common circle. When the players learn the rules of the game (how to pass the ball, when and how to turn), the teacher divides them into two teams and holds competitions between them. In order for children to better understand the task, it is necessary not only to show, but also to name each movement.

GAMES_JOUR

Journey to the North Pole

Tasks:

  • To promote the development of dexterity, speed and orientation in space.
  • Promote attention and balance.
  • Raise attention to the teacher’s speech.
  1. Organized entrance to the hall to the song "Full speed ahead" (G. Gladkov). Alignment. The teacher tells the children that today they are going to the North Pole. They will travel on ships (benches). Rebuilding in a column of two and gray riding on benches. Ship captains are appointed. Before you begin the journey, you need to check the physical fitness of the crews.

"Fitness Check":

“Running out on the ladder” - walking on a bench with different positions of hands;

"Yawing" - climbing a bench with emphasis on your knees.

  1. "Preparing for sailing." The outdoor switchgear complex on the bench to the music (G. Gladkov) “Sea song” (imitation of rowing, climbing, etc.)
  2. "Arrival at the North Pole." Landing crews (cleaning benches).

Admire look

The pole is somewhere ahead.

Snow and ice sparkles there

Winter itself lives there.

The weather in the North is changeable, cold, travelers are met by a blizzard. The game "North wind and south wind" (as the game "Fifteen").

Players are placed freely on the site. Two drivers are selected, one is given a blue handkerchief or a ribbon, the other is red. The one with the blue handkerchief (“north wind”) stains the children and they remain in place — they were “frozen”, and the driver with the red handkerchief (“south wind”) touches the “frozen” children, and they, “thawing” ", Are again included in the game. There may be different numbers of drivers - two with a blue handkerchief, and one with red, etc.

  1. “Exploring the new land”

Snowflakes are flying in our face

and there are some pictures on the ice.

Get on our skates together

Well, try to catch up!

Rebuilding in pairs. Imitation of the movements of a skater. Performing an exercise to restore breathing.

  1. "Meeting with polar bears." The game "Polar Bears"

Leading drivers are selected - “polar bears”, they gather in the appointed place - on the “ice”. Children are on the opposite end of the hall below the line (in the house). At the teacher’s signal, the children leave the “house” and go to the ice floe with the words:

Where are the polar bears here?

They are not visible in the snow.

I can be scared

I’ll run to the house soon!

After these words, the bears run out and catch ("spot") the guys. Children must quickly run to the house, and those who are caught themselves become bears.

  1. Visiting Grandfather Frost. Build in a circle (game version with freezing).
  2. Build on crews. All boarded the ships and set back. Perform exercises to restore breathing and muscle relaxation.

Everyone clapped their hands

Friendly, more fun.

Our feet banged

Louder and faster.

We clap your hands - clap,

We kicked top - top

Hands we raise higher

And easy - easy to breathe.

Here comes the fleet -

Our ship is going home !!!

8. Summarizing. Organized exit from the hall.

GAMES_JOUR

"Flower - seven-color"

Tasks:

  • To strengthen the ability to perform rhythmic gymnastics exercises.
  • Exercise children in the ability to follow the rules of the game.
  • Exercise children in the ability to navigate in space.
  • To cultivate a good attitude towards each other.
  1. Entrance to the hall for the song and the construction of the line. The teacher says that today is an unusual day - a flower bloomed in the sports hall - a seven-color flower. His petals are different, beautiful. Today we will pluck one petal and make wishes, and the flower - seven-flower will fulfill these desires.
  2. Recall the words of the magic song and pick the first petal:

You fly, fly, petal,

Through west to east

Through the north, through the south

Come back in a circle.

Only you touch the earth

In my opinion they were:

We want to hear your favorite tune from the cartoon W. Disney's "Duck Tales".

A fragment of the melody sounds. Remembering the heroes of this cartoon, the children perform the "Dance of Ducklings."

  1. Children tear off the second petal, repeat the magic words and name the following desire, which the leader offers:

We want to ride a horse!

Gallop, gallop -

Horses have no trouble.

Wider, wider, wider step,

A breeze whistles in your ears.

They ran at a trot - Tsok, Tsok, Tsok.

Reins pulled - stop, stop, stop.

Children at a gallop step each reach their place and sit down.

4. Third petal (third desire)

We want to ride something else!

Choo, choo, puff

Puffing, grumbling

I do not want to stand still.

I knock wheels, spin

Sit down soon

Pimp: choo, choo!

Children behind the teacher quickly build up in a column and advance behind him in fractional steps, hands are bent, fingers are clenched into fists.

The song "Cars" sounds; children move freely around the hall.

We drove by car

We got to the river

Bbc

BBC.

We drove across the bridge

5. The fourth petal (fourth desire).

Tired of us riding

Now we want to fly!

Exercise dance - rhythmic gymnastics "Clouds"

6. The fifth petal (fifth desire).

You flew there

We don’t know where

So bring us something

Do not know what!

Game "Magic fun tambourine" Children sit in a circle. The teacher hits the sonorous tambourine; t lets the tambourine in a circle. Children pass the tambourine to each other, saying the words:

You roll, funny tambourine

Fast - fast on the hands.

Who has a funny tambourine

He will dance to us now.

Who has the tambourine lingered on the last words of the song, he goes into a circle and dances.

7. Sixth petal (sixth desire).

We want to meet a fabulous hero! One condition - you need to guess it!

He is a friend of beasts and children,

He is a living being

But such in the whole world

There are no more.

Because he is not a bird,

Not a tiger cub, not a fox

Not a kitten, not a puppy,

Not a wolf cub, not a groundhog.

But filmed for a movie

And known to everyone for a long time

This sweet little face

And it’s called ... (Cheburashka).

Exercise dance - rhythmic gymnastics "Cheburashka"

  1. Summarizing. There remains the last, seventh petal - the last desire. What kind of guys would you like to make a wish? What do you want to wish each other?

Children wish each other good, friendship, so that the flower blooms once again - the seven-flower in their gym.

The game - the journey ends with a figured marching for the teacher to the song "Everything Comes True."

GAMES_JOUR

  "Treasure seekers"

Tasks:

  • To learn how to run correctly with high hips and leg overwhelming.
  • Develop children's musical ear, the ability to distinguish between loud and quiet sounding of a musical work.
  • Exercise children in the ability to follow verbal instructions.
  • To educate purposefulness, mutual assistance, courage in overcoming obstacles.
  1. Alignment. Teacher post:

Today we are going to search for treasure,

We will have to face many difficulties.

Let’s get seriously prepared with you,

To deal with the dangers was possible.

  1. Rebuilding in a circle. General developmental exercises with recitative:

Get up quietly, without movement,

We begin the exercises:

Hands up - times

Above the nose, above the eyes.

Exercise Two -

The position of the hands is different.

We will make turns

Perform with great pleasure.

And the third exercise we have is

Hands to shoulders - circular movements,

Forward - forward, backward - backward,

This is good for our guys.

And now we bend them without difficulty,

So that the might is powerful.

Then we proceed to the torso we -

There should be eight slopes.

First lean forward two times,

Then two times back - do not be lazy!

Lean right and left

Do it beautifully - make no mistake.

You should pay attention to the howls.

Do deep squats.

Now you really need to jump

Spring Up - Download Together!

Just to look for us a treasure

Vigilant children need a look.

Eye exercises

Together we will do it now!

3. Eye exercises (performed while sitting):

  • Look at one point in front of you, then move your eyes to the right, left, up, down; repeat 3-4 times.
  • With a glance draw a boat (2 times), a rainbow (2 times), a circle in one and the other direction (2 times);
  • Quickly blink and cover your eyes with your hands, feel the heat.

To understand that I’m not deaf,

Check the ear for music.

Run around in a circle

Knock on the palms of a friend.

4. Exercise dance - rhythmic gymnastics. Running in a circle. "

5. Walking with obstacles.

And now we are together, boldly

Go to business.

We must find the treasure

Waiting for the obstacles of the guys.

Children go on the map (prepared by the teacher):

  • "Overcoming mountain peaks" - climbing over gymnastic apparatus, a hill of mats, etc.
  • "Crossing the stormy river" - walking along the bench.
  • “Passage of the underground passage - tunnel” - walking through hoops or climbing under tensioned ropes.
  • “Passing through the halt of robbers” - the guys go sneaking along the wall.
  1. Now come to the place,

We are looking for a treasure - we play honestly!

The game "Find the subject"

  1. Summarizing. Walking around the hall.

A series of outdoor games corresponding to the physical and mental development of children from 7-10 years old.

These are games for the development of coordination of movements, dexterity. They include running for speed, throwing, jumping over obstacles. The rules are gradually becoming more complicated, the requirements for accuracy of execution are increasing. Often used text that defines the rhythm of movements. It is important to introduce into the games the motor elements of actions that children observe in life, they are familiar from the pictures (digging, pulling, pushing, etc.). It is advisable to introduce elements of competition into the games (who is more likely to reach the intended tree). Children at this age are interested not only in the game process, but also in its outcome, which is why they like to play competition games. It is most useful to carry out motor games in the fresh air. Rather strict requirements are imposed on the child in relation to the quality of movements, the correctness and clarity of their implementation.

☺ Game "Mouse Hunt"

The game is designed to form attention, coordination, operational orientation in the situation. All players are divided into pairs. One pair (by lot) becomes a "cat" and a "mouse." The remaining pairs stand in a circle: one in the back of the head to the other (in fact, two circles are formed: external and internal). The distance between adjacent pairs should be large enough so that you can run between them. The "cat" must catch the "mouse." If he touches it, the “mouse” is considered to be caught and leaves the game. But she can "hide" in a mink. To do this, she needs to stand in front of any pair in the circle. In this case, the “mouse” becomes the player who is the third in the pair. He continues to run away from the "cat." If the “cat” touches it when the “mouse” is already paired up, and the “third” has not yet started running, hesitated, it becomes a “cat”. The winner is the “cat” that brought the most “mice” out of the game, and the “mouse” that lasted the longest in the game.

☺ Game "Help a friend"

This game is aimed at developing mutual assistance and support of each other. Two players are selected, one of which is the driver, must catch up and "ruin" the other. The remaining children stand in a circle, at a distance of about one step. The runner and the driver run along the circle, and the second tries to catch up with the second. But the runaway, if he feels that he is being caught up, can ask for help from any player in the circle, shouting his name. Then the named player leaves his place and runs in a circle, and the first player who escaped takes his place. However, the one who is catching up can take up the vacated place, then the “leading one” becomes the failed one. The game continues as long as the children are interested.

☺ Game "Prisoner of the ball"

The game "Prisoner of the ball" develops coordination and motor attention. All children line up in two lines facing each other. An extreme player takes the ball and throws it to the opposite. This player catches the ball and throws it to the player opposite, as shown in the diagram. And so on. When the ball reaches the end of the line, it is thrown in the opposite direction in the same order. If the player has not caught the ball, he is captured by the opposing team and begins to play on its side. The team that captivates as many players as possible during the game, which is limited in advance (for example, play 5 minutes), wins.


The next game is aimed at developing not only attention, but also the proper coordination of movements.

☺ Game "Balls - brooms"

This is a competitive game. It can be carried out with two participants or with two teams of participants. It will take two balloons and two brooms. Two participants must carry balls on brooms for a certain distance (for example, from a wall to a table) without dropping them or punctures. Balls cannot be held by hand. If they play in teams, then according to the relay principle, balls are worn in turn by all participants. The participant (or team) who succeeds in this receives a special certificate granting the right to sweep the premises with this broom for a week.

☺ The game "Dark Maze"

All participants in the game except the leader, line up and tightly close their eyes. Then, with their eyes closed, they begin to carry out the leader’s commands: “Two steps forward, turn left, two steps right, turn round, step left, turn left, four steps straight, turn 180 degrees, two steps back, turn right, turn to the left, one step forward, three steps to the left, etc. ” Then, on the command of the host, “Open your eyes!” all open their eyes and see who is standing. If someone is not like everyone else, then he leaves the game. Then the game continues until only two (or one) of the most attentive players remain.

☺ Game "Bicycle Camera"

A bicycle pump is used, or an item that simulates it. One child depicts a “camera”. (To facilitate entry into the game, the first number in the role of a “camera” can be an adult.) As the “camera” is pumped up, it changes its poses and positions. First, it takes a sitting position, then spreads its arms, puffs out its cheeks, etc. At some point, the improvised camera “bursts”, imitating the sound of a bursting tire. The participant helplessly sprawls on the floor. The role of the "camera" moves to another member.

☺ Game "Clothespins"

The game should be held outdoors or indoors, where there is a lot of free space so that children can run. It will take a lot of clothespins (preferably bright, colorful). This game can be played by children and adults. The number of players is not limited. The whole group is divided into two parts. One part is “hunters”, the other is “deer”. All clothespins are divided into identical heaps and given to all "hunters." The “hunters” attach clothespins to their clothes, and the game begins. After a signal (a musical introduction or imitation of the sound of a hunting horn is possible), “hunters” begin to catch “deer”. Having caught the "deer", the "hunter" attaches a clothespin to it and lets go. The “hunter” wins on which there is no clothespin left.

It is possible to assign a fine for each clothespin remaining with the hunter: singing to dance, screaming in the voice of a bird or animal, reciting poetry, etc. Fine can be presented and "deer."

Training option.  The game can be used to train skill counting. For example, count points by distributing them according to the color of the clothespins. For example, for red clothespins add three points, and for yellow to take one. Let the children choose the assessment method, as the fantasy tells them.

Four to five teams of participants are aligned on the same line of rank, holding hands. Following the lead signal, all teams jump on one leg to the intended line. The team that reaches the line wins ...


2: Ball in the ring

Teams are built in one column, one at a time in front of basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the m ...


3: Puck!

The team consists of 10 to 12 people. Teams become one at a time. In the hands of the guides hockey sticks and on the floor on the puck. Each team faces 1 - 2 racks, and on the other side ...


4: A difficult burden

Participants are divided into teams of two people. Each pair of players receives two sticks up to 50cm long and a 70-75cm long board with a flag attached to it. Standing nearby, players hold their wands ...



6: Who will throw further

A start line is marked on one side of the site. At 5 meters from it, 4-6 lines are drawn at intervals of 2-3 meters between them. The players are divided into several teams and line up behind the start line with me ...

The role of the game in the formation and development of the child cannot be overestimated. It is in the game that the child learns the world around him, his laws, learns to live by the rules. All children love to move, jump, jump, run racing. Outdoor games with the rules - this is a conscious, active activity of the child, which is characterized by the timely and accurate execution of tasks related to the rules, binding on all participants. An outdoor game is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in the life of a child, as they constitute an indispensable means for a child to gain knowledge and ideas about the world around him. They also affect the development of thinking, ingenuity, dexterity, dexterity, moral and volitional qualities. Outdoor games for children strengthen physical health, teach life situations, help the child get the right development.

Outdoor games for preschoolers

Outdoor games for the younger preschooler

Preschool children in the game tend to imitate everything that they see. In outdoor games for kids, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age with pleasure fly like sparrows, jump like bunnies, wave their hands like butterflies with wings. Due to the developed ability to imitate, most of the outdoor games of children of preschool age have a plot character.

  • The mobile game "Mice drive a round dance"

Goal: to develop motor activity

Description: before the start of the game, you must select the driver - the "cat". The cat chooses a "stove" (it can serve as a bench or chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance
  On the stove dozing cat.
  Quieter mouse, do not make noise
  Don’t wake Kota Vaska,
  Vaska the cat will wake up -
  Break our round dance! ”

During the utterance of the last words, the cat stretches, opens his eyes and begins to chase the mice. The caught participant becomes a cat, and the game starts again.

  • Game "Sun and Rain"

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the educator.

Description: Children are sitting in the hall on the chairs. Highchairs are their “home." After the teacher’s words: “What a nice weather, go for a walk!”, The guys get up and begin to move in an arbitrary direction. As soon as the teacher says: “It’s raining, run home!”, The children should run to the chairs and take their place. The teacher pronounces “Cap - cap - cap!”. Gradually, the rain subsides and the teacher says: “Go for a walk. The rain is over! ”

  • Game "Sparrows and a cat"

Tasks: to teach children to gently jump, bending their knees, to run, to dodge the driver, to run away, to find their place.

Description: Drawn circles on the ground - "nests". Children - "sparrows" are sitting in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the “cat” dozes off, “sparrows” fly out onto the road, fly from place to place, look for crumbs, grains. The "cat" wakes up, meows, runs for sparrows, which must fly into their nests.

First, the role of the “cat” is played by the teacher, then - one of the children.

  • Mobile game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start the movement or change it at the signal of the leader, find your place.

Description: Children are “sparrows”, sitting in their “nests” (on the bench). The teacher depicts a "car". As soon as the teacher says: “Sparrows flew to the track”, the children rise from the bench and begin to run around the site. According to the teacher’s signal: “The car is driving, fly sparrows into your nests!” - The “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The “car” returns to the “garage”.

  • The game "Cat and Mice"

There are many games for children with participants cats and mice. Here is one of them.

Objectives: This outdoor game helps to develop the ability to perform movement on a signal in children. Exercise while running in different directions.

Description: Children - “mice” are sitting in minks (on chairs along the wall). In one of the corners of the playground sits a "cat" - a tutor. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, begins to catch mice that run into minks and take their places. When all the mice return to the mink, the cat once again passes through the hall, then returns to its place and falls asleep.

  • A mobile game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to train children on the run, to develop attention.

Description: Among the participants choose one driver who will be a "bear". On the playground, draw two circles. The first circle is the bear’s den, the second circle is the house for the rest of the participants in the game. The game begins with the children leaving the house with the words:

The bear has a pine forest
  Mushrooms, I take berries.
  And the bear is not sleeping
  And growls at us.

As soon as the children said these words, the “bear” runs out of the den and catches the children. The one who did not manage to run home and was caught by a “bear” becomes a driver (“bear”).

  • Through the brook (outdoor jumping game)

Tasks: To teach you how to jump, walk on a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players are standing near the line - on the banks of the brook, they must cross (jump) it pebbles without wetting its feet. Those who have stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then again included in the game.

  • Game "Birds and a Cat"

Objectives: To learn to follow the rules of the game. Respond to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child becomes in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and begins to catch birds, and they run away in a circle.

  • Game "Snowflakes and the Wind"

Tasks: Exercise while running in different directions, without bumping into each other, act on a signal.

Description: By the signal "Wind!" children - “snowflakes” - run around the site in different directions, spinning (“the wind circles the snowflakes in the air”). At the signal "No wind!" - squat ("snowflakes fell to the ground").

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly build in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the site. After the team "Find a mate", participants with flags of the same color are combined in pairs. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or for a walk. Children of different ages: from toddlers 3 years old to children middle group  4-5 years old enjoy playing them.

  • Outdoor games for children 5-7 years old

In children 5–6, 6–7 years of age, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, and realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: to practice on the run, to follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, “bees” take up places in their “hives” (benches, ladders can serve as hives). At the command of the host, the "bees" fly away to the meadow for honey, and at this time the "bears" climb into the "hives" and enjoy honey. Hearing the signal "Bears!", All the "bees" return to the "hives" and "sting" (salat) did not have time to escape the "bears". The next time a stung "bear" no longer goes for honey, but remains in the den.

    Game "Burners"

Tasks: exercise while running, respond to the signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become couples and hold hands. In front of the column is the driver, who is looking forward. Children chorus repeat the words:

Burn, burn clear
  To not go out,
  Look at the sky -
  The birds are flying
  The bells are ringing!
  Time! Two! Three! Run!

As soon as the participants pronounce the word “Run!”, Those in the last pair in the column let go of their hands and run along the column forward, one on the right side and the other on the left. Their task is to run forward, stand in front of the driver and again hold hands. The driver, in turn, must catch someone from this pair until the moment they hold hands. If you succeed in catching, then the driver with the caught will form a new pair, and the participant who is left without a pair will now drive.

  • The mobile game "Two Frosts"

A game known to many for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On the opposite sides of the site are two houses marked with lines. Players are placed on one side of the court. The educator chooses two people to become drivers. They are located in the middle of the site between the houses, turning to face the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator "Start!" both Frosts pronounce the words: “We are two young brothers, two frosts removed. I am the Frost Red Nose. I am Frost Blue Nose. How many of you will decide to set off on the path-way? ” All the players answer: “We are not afraid of threats and the frost is not terrible for us” and they run into the house on the opposite side of the court, and Frosts try to freeze them, i.e. touch your hand. Those of the guys who were touched by Frost freeze in place and remain so standing until the end of the run. Frozen counted, after which they join the players.

  • Game "Tricky Fox"

Purpose: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating "Fox House". The teacher asks to close the eyes of the children, who are located in a circle. The teacher goes around an educated circle behind the backs of children, touches one of the participants, who from that moment on becomes a “sly fox”.

After this, the teacher offers the children to open their eyes and, looking around, try to determine who is the sly fox. Then the children ask 3 times: "Sly fox, where are you?" At the same time, those who ask look at each other. After the children asked a third time, the sly fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site wherever, and a sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Catching Deer"

Tasks: to practice running in different directions, agility.

Description: Two shepherds are selected among the participants. The remaining players are deer located inside the circled circle. The shepherds are in a circle, opposite each other. At the signal of the leader, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer in which the ball hit is considered to be caught and leaves the circle. After several repetitions, it counts the number of deer caught.

    Game "Fishing Rod"

Tasks: to develop agility, attention, speed of reaction.

Description: participants are arranged in a circle. In the center is the lead - educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The presenter rotates the rope in a circle above the ground itself. Children bounce so that the rope does not touch their legs. Those participants who hit the rope in the legs are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: exercise on the run.

Description: All participants are falcons, located on one side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: "Falcons, fly!" participants must run across to the opposite side of the hall. The task of hunters to catch (tarnish) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, and then change the drivers.

    Game "Spider and Flies"

Description: in one of the corners of the hall, a circle denotes a cobweb in which there is a spider - a driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider leaves the shelter and carefully examines all the flies. Those who move, he takes to his web. After two to three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop the ability to perform actions on a signal in children.

Description: Two participants face each other, join hands and raise them higher. After that, both chorus say:

“How tired we are of the mice, they all chewed, everyone ate!
  We’ll put a mousetrap and then catch the mice! ”

While the participants say these words, the rest of the guys should run under their clasped hands. In the last words, the facilitators drop their hands sharply and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last remaining participant is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Students also like to play games at breaks or walks. We picked up games that you can play on walks on an extension or at physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games are: training agility, reactions, speed, general physical development and the ability to work with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys, or by another principle.

    Game "Homeless Hare"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle and stand in it. The hunter is trying to catch up with a fleeing homeless hare.

The hare can be saved from the hunter by running into any circle. At the same time, that participant who stands in this circle should immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If the hunter has caught a hare, then the caught one becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation, where you can raise your legs above the ground. Only those with feet on the ground can be salted. At the end of the game, the number of losers is calculated and a new driver is selected.

    Game "Empty Space"

Tasks: to develop reaction speed, agility, attentiveness, to contribute to the improvement of running skills.

Description: participants form a circle, and the driver is located behind the circle. Touching the shoulder of one of the players, he thereby challenges him to a competition. After that, the driver and the participant he selected run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. Left without a seat becomes a driver.

  • Mobile game "Third Extra"

Tasks: to develop dexterity, speed, foster a sense of collectivism.

Description: Participants stroll in circles in pairs, holding hands. The distance between the pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The fleeing player can always stand in front of any pair. In this case, the back player of the pair in front of which he stood, becomes the one who is being caught. If, nevertheless, the player was able to catch up and settle, then the drivers change roles.

  • Shootout game

Tasks: to develop agility, attentiveness, quick reaction.

Description: a game is played on the volleyball court. Having retreated 1.5 meters from the front line into the hall, a parallel line is drawn to form something like a corridor. On the other side, an additional line is also drawn.

Participants are divided into two teams, each of which is located on its half of the site from the midline of the corridor. In both teams you must select a captain. You cannot enter the opponent’s territory. Each player who has the ball tries to get him into his opponent, without going beyond the middle line. A greasy player is sent into captivity and is there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games

Walking with children in kindergarten or on an extension in primary school, the educator needs something to entertain the children with: an excellent solution is the organization of outdoor games while walking. First, the teacher introduces the children to various games, and in the future, the children themselves, splitting into groups, will be able to decide what game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthen immunity. And the time of the walk flies unnoticed.

Before the start of the game, the educator needs to pay attention to the state of the playing field: are there any extra objects, fragments and everything that could prevent the children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the school or kindergarten  You can find a lot of garbage.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building into a column. Exercise in walking, running one after another.

Description: Children are being built in a column. The first child in the convoy is a steam locomotive, the remaining participants are wagons. After the teacher gives a beep, the children begin to move forward (without coupling). At first, slowly, then faster, gradually starting to run, they say "Choo - choo - choo!". “The train is approaching the station,” the educator says. Children gradually slow down and stop. The teacher gives a horn again, the train resumes.

  • Mobile game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to conduct the game. A driver is selected who is blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. Caught becomes driving.

  • The game "Day and Night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One team is day, the other is night. A line is drawn in the middle of the room or a cord is laid. At a distance of two steps from the drawn line, teams stand with their backs to each other. At the command of the host, for example, “Day!” a team with the appropriate name begins to catch up. Children from the “night” team must have time to escape for a conditional line before their rivals have time to tarnish them. The team that has time to tarnish more players from the opposing team wins.

  • The game "Baskets"

Tasks: exercise in running one after another, develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be a fisher, the other a fugitive. All the remaining participants are divided into pairs and hold hands, creating something like a basket. Players scatter in different directions, and the leaders are divided, the catcher tries to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, and for this he names the participants in the basket to which he runs up.

  • Game "Grab Run"

Tasks: to develop the ability to perform actions on a signal in children.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When an adult throws the ball up, all the children must run away to their place. The adult's task is to try to get into runaway children.

In this article we have 29 outdoor games with detailed description  game rules. We hope that this material will help organize the games of children at school during breaks and physical education lessons, while taking walks in preschool educational institutions and GPA.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.

In our world, a person is terribly lacking in movement. All day we either sit or stand, getting from place to place in public transport. And if you have to walk, it seems to us almost a feat! It turns out that we need outdoor games like air: only with their help you can maintain your body in excellent shape and preserve health and beauty!

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You run to training, like a holiday, and regret that it is impossible to do physical education around the clock? So that the breaks between trips to the gym or to the playground do not seem so painful to you, play sports games on your computer! Sports games online will not affect your muscles, but they will allow you to pump tactical skill well. Choose any and give a decisive rebuff to boredom and spleen!

Physical Culture!

In a healthy body healthy mind! And to be not only stylishly dressed, but also toned and pumped up today is more fashionable than ever. Already, boys and girls are stretching in strings to gyms to acquire attractive abs cubes and the relief of all other muscles. But no simulators will have such a positive effect on the health and general tone of the body as the good old sports. Team or individual, they give your body the most balanced and optimal load, and the excitement of the fight allows you not to feel tired.


Of all the hobbies, perhaps sports are the best choice! After all, they immediately solve all the problems that an average teenager has. They fill the time - of course, this is important, because nothing decomposes a person’s personality more than constant idleness. Even studies, as a rule, turn out to be much better if free time becomes less: it has long been known that the more a person is busy, the more he manages. Also, sport gives the most valuable thing in life - communication. This is especially true for team games, but in individual disciplines there is still a circle of people with whom you are in training and competitions. And finally, the already mentioned health! You can not even talk about how much better those who have regular physical activities look and feel in their lives.

But the most important thing that sports games give to each of us is the ability to fight and win. A true athlete is always distinguished by the ability to confidently go to his goal and not give up until it is achieved. Any methods are used, even those that seem a little boring and difficult. Constant training tempers the body, and to be tactically stronger than the enemy, athletes spend a lot of time studying the theory of the issue.

Train from the comfort of your computer!

You can be skeptical about the use of online simulators for real athletes, but you cannot deny that they provide important skills in terms of building tactics, especially in game sports. Driving characters in computer game, the athlete gets the opportunity to look at the game from a fundamentally different position - not a field player, but a real commander who builds the entire strategy of conducting a sports battle.

Playing sports on the street, of course, is healthier than using a computer; but to abandon virtual simulators is simply impossible. Everyone who at least once tried to control football players in a team simulator perfectly understands how difficult it is to keep the entire field in sight and attention. Such toys increase the speed of your reaction and increase your ability to concentrate. Now you can become more accurate and think faster, not only in the virtual world, but also in the stadium. And this is in addition to the fact that you can use them to master real tactics that can come in handy in a real game!


So, rather than be bored while waiting for another workout, it’s better to turn on your computer and plunge into the world of virtual competitions. Online Games  about sports will be a great help in your movement to conquer these peaks! You don’t even have to spend time looking for a suitable simulator on the network. After all best games  sports are already collected on our website - you just need to choose any of them and start training!