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The location of all the figurines in the sleeping dogs. Sleeping Dogs Secrets: Easy Money, Powerful Early Game Weapon. Night Market Chase

Mission 10: Chain of Evidence

Tiffany gets in touch - first answer the phone call, then go to meet her, get excellent equipment in the form of a pistol. Having received the weapon, dial Raymond, you need to meet with him at the agreed place, get a lesson in the use of firearms. However, you will not see anything new and special here, the shooting system can be called classic.

You are required to hit several targets, this is not a difficult task, all that the developers wanted to get as a result was training the player in local shooting. So, first, shoot at targets that are glowing in red, by the way, when you have to shoot at live targets, you will have the opportunity to slow everything down, in the best traditions of the genre. Activated by the corresponding key in the jump. Just do whatever is required of you here in order to switch to the next task.

And it will be to get rid of the cops who are on your tail. Jump on a motorcycle and get away, as you disappear from the sight of law enforcement officers, the mission will be over.

Mission 11: Siu Wah (Payback)

At the beginning, we get the task to get into Conroy's jeep, then we get on it to the car marked with a green marker, driving closer, you can even overhear the dialogue. True, I would not recommend getting too close, try to keep an average distance. So you got to the factory, leave the vehicle there and run to the green marker, you must first explore the factory territory - open the large door, next to which the marker is located.

Having penetrated inside the plant, you will see a not weak crowd of people, but these are simple hard workers, mostly who will not cause much harm to us due to their lack of weapons. So just show them who's boss in a banal hand-to-hand combat. In it, boxes, courtesy of highlighted in red, can help a lot, you can very effectively drop hostile characters on them.

The passage of Sleeping Dogs is difficult here due to the fact that you will have to fight quite a lot, because the opponents take, though not in quality, but in quantity, so there will be no time to relax too much. Having cleared your way, go further, you will stumble upon a not very friendly reception - they will open fire at you from the stairs, so it is important to leave the line of fire in time and hide in cover. After waiting for a convenient moment, leave your shelter and dash across to the shooter's location to punish him for aggression.

Go forward, you see the barrels - you can shoot at them, this will lead to detonation of the explosive substances they contain. This very detonation can greatly simplify your passage. The task is to get to the marker, of course, they won't let you just get there, so you have to force your way. So find Siu Wah, who will run away - start pursuit, the enemy is highlighted with a green mark, so it is unlikely to be lost from sight.

But this only applies to the stage of the chase, where the fire has not yet appeared. The outbreak of the element will cover the entire plant, therefore it will become a little heavier, but the enemy will still get tired and stop fleeing, stopping near a large furnace. We can only grab it and get out of here, however, "only" - just in theory, in practice, not everything is so cloudless. Here the area is teeming with enemies who will shoot at you and can easily touch our hostage, which will lead to the failure of the mission, but we do not need it. Therefore, when you see enemies, deal with them promptly and clearly.

Further, the passage of Sleeping Dogs prepares a wonderful spectacular stage in the best traditions of Hong Kong fighters. On the street, law enforcement agencies are already waiting for you, and then there are circumstances against us - there was an explosion, a shock wave knocked our hero down, and the hostage immediately begins to run away, plunging into a car with a flashing light. We have to ride a police motorcycle and continue the pursuit. Of course, it is advisable to dump your pursuers in the form of cops.

When you come close to the car on which our hostage is running away (you need to get close very tightly!), Catch the right moment, jump on the enemy car, after which the fugitive is again in our hands. For a quiet life, you need to get rid of your own "tail" completely, which is best done by ramming police cars before they are destroyed. Having done this, go back to the bus depot, where you will leave our hostage to interested persons.

Mission 12: Uncle Po

Get into the car with Winston and take him to Uncle Poe's house. After the launched roller, cross the street and get into the car, parked next to the sidewalk. The path is relatively long, so you can chat with Roland, then head to Vin Patsy. She will go with a strong escort - several security cars.

You will have to get rid of the latter using any of the available methods. As an option - a banal shot at the tires and / or heads of drivers, simply riddled with bullets, or constantly ram enemy vehicles until they are completely unusable. At the same time, do not forget about the main goal in the form of Patsy's car, it cannot be overlooked in any way, so do not slow down and drive all the time at the limit of your car's capabilities.

The most annoying thing is that the enemy technique is practically invulnerable, it will have to be tortured for a long time and tediously, until it finally stops. Throw the driver out from behind the wheel, take his place and drive the car to the specified place, drive it into the garage and leave it there.

Mission 13: Bride to Be

Together with Peggy, go to the bridal shop, after a short scene, follow the second target, there you will receive a voice message from Winston. Some bastard decided to buy the cake that Winston just needed for his wedding. Our next goal is a bakery, it is advisable to get there as quickly as possible - within the allotted time period, you can see the Bath there. Of course, he will try to hit the road away from us, but this cannot be allowed.

Chase the foe, you need to get as close as possible to the back of the van, then on the monitor you will see a green arrow that appears, make a heroic jump in order to grab onto the pursued transport. It is necessary to get out on the cab of the van slowly and very carefully so as not to crash down. Having got out upstairs, carry out the seizure of the vehicle, and then drive back to the bakery.

Get back in the car with Peggy, drive to the temple together, leave the car there and listen to the instructions. Continuing the passage of Sleeping Dogs, we will get to the bamboo scaffolding, along which you need to climb up, so you will get to the back door of the temple. Enter the nearest door, get hold of the clothes of the monks, and then follow to the next marker, which marks the target. On the way, you will have to give answers to curious monks, the game will carefully tell you what to press and when.

After talking, move on, keep in mind that there are enough curious people here, and for now it is better to talk to them politely, we will still have time to fight. Having reached the goal, you will see black orchids, which are exactly what Peggy wants to get for her wedding - pluck it, hear the church bell ... Was there a flower on the alarm, or what? Well, okay, you get the point - the alarm has been raised, our further stay here will not be comfortable, we will have to fight a lot.

Fight your way through serious resistance back to the car, I do not recommend getting hung up on killing everyone - the number of enemies is very large, there is no point in wasting time, so as soon as you get the slightest opportunity to run, run. Jumping over the tall fence and getting into the car, return Peggy with her flowers home.

Mission 14: The Wedding

We received an invitation to a wedding, in preparation for which we took part. Preliminarily, it is advisable to get hold of human clothing, I mean a solid suit, and not what our hero wears Everyday life... There is a great clothing store in the city center - this is where you need to buy a tuxedo. Having dressed it, go to the event, a cut-scene will start there.

Hearing a scream, turn around and run towards the building, there is a dead person near the entrance, with whom we recently spoke. It is not so easy to get into the building itself due to the fact that everything is locked. We are looking for an alternative path, as such, the forests located to the left of the entrance will perfectly come down, you can get to the roof through them, take a run there and jump into the nearest window. So you will find yourself in the house, in it go down the stairs, then open the door in the style of Chuck Norris, that is, with a kick.

Having gone down, you will get involved in not the easiest fight. Having scattered the enemies, go further, you will encounter three more enemies, and one of them with a knife, do not lose concentration, and do not forget to take the knife with you after the victory. Another not the easiest test awaits you behind the double door - as soon as you open it, you immediately need to quickly bang the enemy in a red shirt, then arm yourself with his pistol. The hall is teeming with characters hostile to us, so the weapon will be very useful.

So that the passage of Sleeping Dogs does not cause much trouble here, it is advisable to hide from enemy fire at the tables, after finishing with everyone, go to the opposite end of the room, where we will meet Winston and see a small cutscene. At the end of it, open the nearest door with your foot, behind it you will go out onto the balcony, be guided by the marker. Get rid of the enemy patrolling the balcony, jump down to the lower floor, where you will again encounter serious resistance, and the enemies take not only in quantity, but also in quality.

Having finished with them, continue the passage of Sleeping Dogs, walking towards the rooms where the adversary sat down, who took civilians hostage. It is required to get rid of it very quickly, for which the combination of slow motion + fast and accurate headshot is best suited. Having figured it out, leave the room, go to the street, where you need to talk with Uncle Po, let's walk a little together, the ally must be protected from the encroachments of enemies at any cost.

To do this, you need to get rid of opponents as quickly as possible, and also, if necessary, substitute yourself rather than substitute the character we are guarding. Enemies are marked with red dots, so keep an eye on the map. So we will gradually make our way to the hospital, destroying crowds of enemies along the way. A quick response is the key to success. Often at this stage, it is very important to get rid of the aggressors with accurate shots to the head, this will not only allow you to spend less ammunition, but also instantly disable the characters who have turned up at gunpoint. Once near the hospital, cross the street and go to the green marker, where this difficult stage will end.

Mission 15: Mrs. Chu's Revenge

We begin a new adventure with a trip to a restaurant in order to chat with Mrs. Chu, then use the tracking phone to locate the Beast. Head there, listen to the dialogue with some woman, how she gets out of here, start the chase, which will complicate the appearance of a group of opponents. The latter must be disposed of quickly in order to continue pursuing the fugitive. Don't forget to pick up their weapons.

Further pursuit passes through the warehouses, there you will again have to engage in battle, and here the weapon you picked up earlier will come in handy. Having got rid of the defenders of the Beast, chase him again, he will sit in the car in the garage and try to hide. But it will not be so easy for him to do this - after all, there will be transport for us, so saddle the motorcycle and go. Traditionally, it's best to drive as fast as possible, but don't expect an easy life.

The fugitive is supported by his bandits, who not only try to shoot at us directly at speed, but also do not miss the opportunity to ram. Given that we are riding a motorcycle, this must be avoided in every possible way. The deceleration mode helps a lot, especially against "fellow" motorcyclists. Having got rid of resistance, proceed to the main task - catch up with the fleeing Beast, jump onto the roof of his car, which then grab and take her with the newly-made prisoner to the restaurant, where Miss Chu has already been tired of it.

Mission 16: Meet the New Boss

Arriving at the club, we will see that there was a conflict there, after the video you will hear shots outside the door - we immediately go there. We will see a good accumulation of enemies, and enemies with "guns". One of the adversaries took a hostage altogether and hides behind her, be very careful. You can try to neutralize him hand-to-hand. Having dealt with the enemies, run to the railing, there destroy the enemies that are below. Of course, not in open combat, but hiding behind an obstacle.

After ditching one group of enemy forces, take on the second one that came to the rescue. Having completely cleared the area, collect weapons and go to the door, there will be another hostile crowd bursting there. It is convenient to get rid of them all at the door, in order to simplify the passage of Sleeping Dogs, aim at one point and water with firearms. It's time to leave the club, hide behind the car on the street to use it as a cover, then methodically get rid of the enemies on the other side of the street one by one.

Finish them - take on those that get out of the arriving car. It seems that now everything - jump into the car and drive with Jackie (he will kindly steer) away from here. If the partner plays the role of the driver, then we are the role of the shooter, who must get rid of the threat in the form of constantly attacking enemies in cars and motorcycles. Face in an accident with an enemy car, from which the surviving adversary will try to escape from us.

Cheat codes

Mission 23: Fast Girls

Having found the car you need, get in it and go to the green marker, stop at the last one, get out of the car, meet the girls. Chat with them, after which they will sit in your car without any problems, and one of them will be at the wheel at all. She will take us to the place where the rally competition takes place. We must take part in them. The task is worth defeating, and it is not difficult to accomplish it due to clumsy physics and due to a very suitable car.

I have only one recommendation - try to drive the car so as not to hit it too much, it will be very useful to us in a completely fresh and working condition. Why? Because the race is over, but our adventures are just beginning - suddenly there are policemen, so do not waste time, jump into your car and get away from here. That is why I advised you to take care of the car - if you kept it safe and sound, you can ram the cops with relish, making it easier for yourself. And to complete the mission, get off the police tail, then take the girls home.

Mission 24: Bad Luck

The mission traditionally begins with a dialogue with the employer, after which go to the meeting in the "Old Salted Crab" by car. The establishment, despite the ridiculous name, is quite solid, so it's not easy to get in yet. But traditionally, the entrance can still be found, there would be a desire. In our case, you need to enter not through the gate, but go around from the other side and talk on the intercom, answer all questions, then the door will be opened for us.

On the way to the goal (be guided by the traditional green marker), the guards will bother you with their questions, but it is better not to conflict with anyone now, you will still have time to fight and fight, and we do not need any extra alarm at this stage. Behind a small house, find a suitcase glowing in blue, then follow on to the green marker, which leads our hero to an electronic shield, which is located not far from a rather rich-looking building.

To continue playing Sleeping Dogs, we need to crack the password to turn off the alarm. This action, in turn, will allow you to enter the building directly through the front door. Which will need to be pre-hacked with a lockpick - all the same traditional five bolts, pushed by a lockpick, you need to ensure that they are all marked in green. So we got inside, there you will almost immediately see a glass door, and behind it is our target. True, the door is locked, and punches and kicks on it, despite its transparency, will not bring any sense.

Well, go a little further, there you will find a couple of large vases, they will be kindly highlighted with markers. They need to be broken, after which you will find a cunning device for breaking the lock, and I wrote the word "cunning" for a reason - it will not be so easy to guess the correct code for the safe lock. Having finished, look at the clock located above the fireplace. There are three of them at once, we are interested in those in the middle, they are also marked with a yellow glow.

From the clock, go to the piano, also marked in yellow, pick it up and get valuable information, but with our activity we will attract the attention of the guard - so that he does not panic, hide from his eyes. As soon as he leaves, leave the house, but still you will not be able to do without adventures - you are caught in the lens of a CCTV camera. For complete happiness, the owner of this wonderful building will return here. So quickly jump over the fence and get away from here, then follow the marker, get into the marked car, on which this mission will safely end.

Mission 25: Conflicted Loyalties

To begin with, go to the house of Ricky's friend, there you will meet the doorman who does not let us inside. Traditionally, we are looking for an alternative entrance. It will be in the form of scaffolding, along which you can climb upward, which must be done. The main difficulty is to find these very forests, for which you will have to run a little around the block. Upstairs you will have to run and fight a little, or you will have to sprint so as not to get involved in a fight if you don't want to.

After a few minutes of running around, jumping and fighting, find an open window, through it and enter the room. There, go to the marker on the balcony, open the doors, enter the apartment. Find your computer in it and connect to it. Hacking the latter is no longer a novelty for us, so quickly handle it and connect a flash drive to your PC in order to copy the files you need - this takes a little time. In the meantime, let's go to the kitchen and remove the ventilation grill. You need to install a "bug" there, adjust its sensitivity, wait until the scale is full, adjust the frequency as well.

Just in case - this is done by aiming the sight across the entire game mini-screen until it glows green. Then put the ventilation grill in place, covering your tracks, then hide as soon as possible - a girl entered the house with some guy. When the video ends, search the closet with clothes, then go downstairs, take the illuminated object from the table, and at the same time the flash drive, on which the files we need are already filled in. Well, it's time to get out of here.

Go out to the balcony, jump from there into the container, which allows you to land much softer than you could without it, then follow the next meeting, the next cut-scene will start there, after which you go home, where you need to use a computer to view files uploaded to the flash drive ...

Mission 26: The Funeral

Raymond informs our hero that Jackie has been released from prison for once, so go there to pick up your friend. And you also need to arrange Uncle Poe's funeral, so you have to spend money in the store to buy a pair of suits suitable for the dark ritual, not only for us, but also for Jackie. In the store, talk to the seller, get costumes, then go to the cemetery, watch small videos.

Upon completion, get ready for a serious "meat grinder", which will begin right here in the cemetery. To begin with, eliminate all adversaries on the first site, then go forward to find a good position, we will just find ourselves a little higher than the opponents, because they will all be more than well visible. Having put an end to the resistance here, continue clearing the area, we need to completely rid the territory of the cemetery from the impudent people who dared to arrange this here.

Having coped with the clearing, continue the passage of Sleeping Dogs, starting the second task - it is so easy to forgive a raid on the cemetery, the enemies must regret their deed, so run between the rocks along the mountain stream first. There you will see an enemy who stands with his back - quietly neutralize him, get hold of a weapon more effective than what is available, to be more precise - a grenade launcher. This contraption allows you to carry opponents forward with your feet in crowds, and it has two modes, it can both shoot standard charges and grenades.

The latter are scattered around the area quite a lot, so you can spend it without worrying about saving. When you cope with all the ill-wishers in the gorge, move to the parking lot, where the opponents are hiding behind cars, but we have a grenade launcher, so there will be no problems. When you get rid of the rest of the aggressors, successfully complete the mission.

Mission 27: Civil Discord

At the very beginning, Conroy will report that there is a serious problem that we need to solve, so go to the place. You will see that competitors are awake and are trying to displace us from a profitable and habitable place, and they are trying, sparing neither people nor resources. We'll have to accept the challenge and defend our positions. A gang of allies will help us in this, in the company of which you have to arrange a serious massacre, designed to reduce both the number of enemy forces and their desire to claim our laurels.

Of course, from the very first minutes of the battle, you will notice that our allies are far from super soldiers, the main work will have to be done by yourself, and colleagues are useful only for one purpose - to distract the attention of the adversaries while we deal with them in stages. Having killed one, immediately switch to another, and do so until all opponents are defeated. For the first wave of enemy forces, the second will immediately come, with which you need to act in the same way as with the first.

The video will start, our hero will be given a quite suitable weapon that can significantly facilitate the passage of Sleeping Dogs. Get into the car, where you will receive a message from Chu, who will inform you about the attack on the Golden Koi restaurant. Of course, go there urgently, time is limited, you will have to hurry. Arriving at the scene, traditionally organize a massive cleanup of enemies, there will be a lot of them, both outside and inside.

Hong Kong. Nowadays. The deal is interrupted by a security guard who suddenly appears and the police immediately take action. We run after Naz, holding the acceleration button. To overcome obstacles, you must press the jump button. Our accomplice is caught, but we continue to run away. But this will not last long, and soon we will be "tied up".

Meet Wei Shen, an undercover police officer. In the cell we meet an old friend Jackie Ma. After talking with him, we promise to help before he leaves. The command quickly frees us, gives us instructions and sends us to conquer Hong Kong. We follow Jackie, having entered the hotel, local guys from the Dog's Eye gang begin to pester him. The hand-to-hand combat system is quite simple, but, moreover, multifaceted. We carry out various combinations of simple strokes displayed on the screen. We carry out a capture on opponents using the block. We will deal with the latter and completely cruelly - we grab it and, approaching the illuminated counter, press it with a curtain. We get to the restaurant, which is "run" by Winston's mother. After a little grating, Winston gives us a task. Follow Conroy to the backyard. The guys, it seems, did not understand who they contacted, and therefore decide to test us. We counterattack when the enemy's image turns red. We withstand a certain amount of time and go on a mission.

Blackmailing suppliers.

Psiyee arrives at Winston. He wants to divide the controlled area. At the same time, it insults the memory of our sister. It's strange that Wei didn't react in any way. Together with Jackie we collect money from four merchants. Some of them refuse to pay right away, so you have to work with your hands. If health is not enough, then you can buy food, since it is in abundance on the market. Then we will buy some clothes.

Susan's lunch.

Let's talk with a trader in the market. Susan gives us money for the lunch Chu gave her from the Goldfish Restaurant. Let's go there, in front of the restaurant we will meet opponents. We deal with them and transfer the money to Chu's assistant. We return to Winston.

Chase in the night market.

We'll ask Kwan where we can find Min. As soon as he sees us, we immediately rush in pursuit. We overcome obstacles in the jump and try not to collide with people once again. We deal with the thugs, we will place the latter in the trash can. We jump up and continue the fight on the roof. The last target is Min himself. It is useless to attack him, so we only counterattack and immediately carry out a series of attacks. The police are watching what is happening and arresting us. However, Wei is quickly released, but we have to educate Junior Inspector Teng about our business.

Robbery and delivery.

Waking up, we go out into the street and take the bike from the parking lot. We leave for the green target on the map. We are interested in Jackie and upcoming events that will help us "rise" in front of Winston. Nearby is the deal of the Dog's Eye, on the van we go to the warehouse. As usual, we deal with the thugs, we select the piercing-cutting objects that fall from them to facilitate the battle. Then we begin the pursuit of the cargo van. We push our rivals out of the way. To do this, attach to them from the side, press the hit button + direction. Finally, we overtake the main goal, push it off the road and pick up the goods - a cheap Cambria watch. Before we deliver them to Top-Glamor-Import, let's get away from the police. We ram the car a couple of times and, having come off, we complete the task.

Route transportation.

The most lucrative route belongs to Houndseye. Together with Winston's guys we go to Braimar Hill. Next stop is Lei Tun. Then we get to the Admiralty and disembark all the allies, while we ourselves follow the competing minibus. The most effective way to fill the bar for aggressiveness is by giving a signal in close proximity to an enemy vehicle. We pick up passengers and try to hide from pursuit. We ram enemy vehicles and try to maneuver through dense traffic. We disembark passengers near the night market.

The Pop Star Case 1.

We'll visit Ten and help her. We write to Min an SMS and go to the meeting point on the market. After talking to him, we get to the Pop Star, who in turn asks for money for the service, but tells where they can be obtained. The debtor is literally across the street with a security guard. We imprint the guard into the booth and take the money due. Back to the Pop Star, get the drugs. We quickly break free from the clutches of the police. We catch the first oncoming car and hide from pursuit. Then we call Ten, deliver the drugs to Min.

The Pop Star Affair 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now we hack the video camera control panel. We are given six attempts. It is necessary to build the correct combination of numbers from one to nine. For example, we enter 9 8 7 6 - of which 9 8 turned out to be correct numbers, but not in their place; 7 is the correct number; 6 is an invalid number. Let's swap 9 and 8, and substitute 5. instead of 6. We get a new code - 8 9 7 5. The nine fell into place, the eight is still out of place. The five also turned out to be the correct number, but not in its place. Thus, we only have to change the 8th and 5th places and then we will receive the correct code - 5 9 7 8. We leave for the safe house to use the surveillance system. Turn on the TV, select the NORTH POINT section. We activate the only working chamber, identify the supplier (the one with the suitcase), aim the sight at him and press "Arrest". We call Ten and inform that Fan Shen is finished.

Amanda.

We meet on the street the beautiful girl Amanda. She is a little lost in the local beauty of Hong Kong. We'll pick up the bike from the parking lot and drive it to the martial arts school. On the way we will see the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach rolled into one. We will work out new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time flew by quickly, Amanda should go home, but she promises to call. On this beautiful note, we say goodbye to her.

Club "Bam-Bam".

Winston gives another task. You need to go to the Bam-Bam club and talk to the manager Benny, who decided to switch to the side of the Dog-Eye. Having reached the place, we talk to the guard and go inside. We communicate with the security guard of the VIP-zone, who sends us to the manager. We meet her, Tiffany will let us into the restricted area without any problems. She wants us to sing for her. We go to the control panel and select the only song from the list. Everything is quite simple: use the movement buttons to move the slider, you need it to go through the stripes that appear. At the end, our success will be displayed as a percentage. We go upstairs, we take away the sparkling statuette from the counter and we pass into the VIP-zone. Benny doesn't seem happy to see us, let's teach his thugs a lesson and knock on the door. We break free from two strong opponents. We carry out a kick and quickly press the counterattack button. Enemies are also waiting for us below, it is best to first disarm the one with the knife and, picking up a sharp object, cut the rest. We burst into the toilet, deal with the rest. We are afraid of sudden seizures, and if it happened, then quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support.

We read the message from Raymond and meet him in the alley.

The Pop Star Case 3.

Arriving at the start of the assignment, we climb into the truck with chickens. After waiting for the star, we will follow it to the place of the transaction without violating the traffic rules, so as not to attract too much attention. Do not forget that in the game there is left-hand traffic and for driving on the right side, the scale of suspicion can suddenly fill up! Having reached, we leave the van, climb onto the roof and snuggle up behind the shelter. We turn on the phone and get ready to take a picture of the Popstar together with the supplier. Jumping down, we take another picture. We are waiting for the star's team to leave for the docks. We follow to the control point, we go down the stairs to the guard. Pretending to be a local drunkard, we try to go further. Improvisation bears fruit, we get on the boat, take the figurine and go upstairs. We continue tracking and as soon as the target pulls out the weapon, we take a picture. We return to the truck, tear off from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoke the found statuette, and in return we get a new hand-to-hand combat technique.
We visit Winston's restaurant and they almost kill us there, suspecting of foul play. However, Wei deftly twists and instead of us gets a bullet in the forehead Benny.

Wiretapping.

We go to the store and get the bag. Going out into the street, the robber snatches it out of our hands. We chase the enemy until we press him in the alley and give him bream. We remove the bug from the bag. The next point is the scaffolding near the Goldfish restaurant. We can use them to get into the restaurant and install a bug. We open the upper hatch, we jump inside. We take away the figurine, unscrew the two screws at the ventilation grill. Now you need to calibrate the bug. Move the sliders until they are completely green. We hold in this position and wait for the filling of the scale. Having completely adjusted the bug, we screw the screws back. We break open the door, slowly moving the springs in the lock.

We get to the martial arts school, give Kuoke the found statuette, and in return we get a new hand-to-hand combat technique.

The Daredevil Case 1.

After talking with Ten, we will write SMS to Jackie and find out about the big shot at the races. We call Ace and make an appointment. We get into the confiscated car and go to the race. It's simple, we go forward, we try to overtake everyone. One way or another, you must complete the competition first. We look at the mini-map so as not to miss sharp turns, on which we use the handbrake.

Chain of Evidence.

We receive SMS from Tiffany and immediately go to her. We get from her the gun left by Charlie. She thanks us and we call Raymond right away. We inform him about the find, we meet with him in the North Point tunnel. Pendrew arrived at the meeting together with Raymond. As we already know, in Hong Kong the weapons are quite strict. It’s not in vain that we went through one third of the game and still did not even hold a pistol in our hand. This copy will help us practice, so we shoot the highlighted objects. When the battle begins, we snuggle behind the cover, aiming fire at the TV, pipe and lamp. Then we fire three blind shots. We kill the arrived enemies and, having moved behind the adjacent shelter, we deal with a couple of opponents. Now you need to jump over the cover and, while holding the aim button, kill the bandits while slowing down. When one of them is about to sneak away, we shoot the tires.

Pay.

From a text message from Ten we learn that Winston's mother's restaurant was shot. Several guys from the gang were killed, as well as a couple of visitors. We get into the SUV and get to the port, which is controlled by Xu Wa. He must be persuaded to our side, but not killed. Arriving at the place, we run to the gate. We open them and go inside. We pass through the rooms, dealing with opponents. We make captures and use the environment for greater effect. At the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting enemies. Xiu Wa escapes from us, rush after us. We grab it near the furnace and quickly head towards the exit, along the way, killing several more people. Outside, we encounter the police, without hesitation, we get on a motorcycle and chase Xu Wa. We hold down the jump button and when we are as close as possible to the pursued car, we jump on it. All that's left is to get away from the cops and get to Winston.

The Daredevil Case 2.

We get into the van and go to the place where Daredevil was last seen. Arriving there, we observe the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright green. We get into the van, we pursue the goal without breaking the rules road traffic, that is, without crashing anywhere and driving exclusively on the left side. On the way, Daredevil will pick up his friend Naz and from the conversation we learn about suspicions about us and about the impending attempt on Ace. We deliver the van to the headquarters.

We go home and go to bed.

Uncle Poe.

Waking up, we get to Winston and together we go to the carpet to Uncle Poe. He greets us quite good-naturedly and immediately gives us an assignment. We leave for Roland Ho to the parking lot. He, in turn, asks to deal with a certain Patsy Vin, who owes money. On the way, Winston called us and said that everything was settled, but there was a lot of work to be done. Having reached Patsy, we begin the pursuit. While driving, we can shoot, in this way we eliminate the help. But we are not very keen on them, because our main goal is Patsy's yellow car, which needs to be caught up as soon as possible. She has no money, but the trunk is stuffed with drugs. We drop the passenger and deliver the car to the designated place.

The Daredevil Case 3.

We arrive at the starting point of the race and, of course, we must arrive at the finish line first. Another victory will improve our reputation.

Future bride.

Arriving at the restaurant, Ms. Chu asks us to be the driver of Winston Peggy's fiancee. First, we'll take her to the bridal salon. A girl's mood can instantly deteriorate if we constantly bump into something. While trying on the dress, we learn that Peggy would like to see black orchids at her wedding. However, getting them is almost impossible. The only place where they are is the Temple.

The next point of the route is a pastry shop. On the way, we receive an SMS from Winston that someone stole the cake, probably this someone is working for Psi's Eye. In a limited time we get to the pastry shop and start chasing the van. After catching up, we jump up to him and climb to the driver. In the cabin, in addition to the driver, we find a disgruntled young lady who is allegedly carrying this cake for her wedding. We drop it and deliver the transport to the bus depot.
Next, we go to the Temple and, without attracting attention, we climb into its territory along the scaffolding. In the hut we change into robes. Moving forward and chatting up the monks by quickly pressing the appropriate button after their question. After passing through the second monk, we go up the stairs and take the statuette from the central building. Then we turn right, continue walking towards the orchid. Having collected the required amount, the monks find us stealing and call the police. We break through to the exit, simultaneously dealing with opponents. It’s not easy to break through them, so we carry out the first attack with a counterstrike. Having reached the car, we hide from the police and take Peggy to an entertainment facility.

We get to the martial arts school, give Kuoke the found statuette, and in return we get a new hand-to-hand combat technique.

Wedding.

Let's go to the store and pick up the snow-white suit. We get to the banquet hall, where the ceremony is about to begin. Uncle Poe was one of the guests of honor. Winston asked us to go to his car and fetch a box of any of the chairman's wine from the trunk. As soon as we had to leave, we immediately heard screams. We run to the main entrance, there is no way to go, so we climb along the scaffolding to the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We select the pistol and break through to Winston. Unfortunately, he dies with Peggy. We have no choice but to find Uncle Poe still alive. As soon as the door opens, we jump over the cover, hold down aiming and destroy the enemies. We leave for the main hall, where we clean the upper and lower floors. We open the next door, we get to the old man. Together we pass through the courtyard, killing the enemies we meet, and get to the hospital.

The Daredevil Case 4.

We get to the place where the task starts and we accept an incoming call from Ace. Guided by the phone, we go to the center of the antenna. We start scanning the CENTRAL region. We are interested in the antenna that starts to give a signal very first. So keep a close eye on the phone screen and track where the signal started to appear. We fix this zone and get data on the whereabouts of Ace's girl. Arriving at the scene of the accident, we go downstairs and talk with the victim. We leave the scene of the accident, climb the stairs, take a picture of the burning car. Without leaving the scene, we call Ten and report the incident. It's time to punish Daredevil, so we send him an SMS and make an appointment. It will come in handy for us fast car for the race. We can see the location of such on the map. We get to Victoria Peak and start a duel. The enemy, without waiting for the countdown, dashed at full steam. We chase him until the police appear. Then he rammed him to complete destruction and hiding from the police.

Hello everyone. You know that collecting is in every game, and Sleeping Dogs has it too. For example, here you can collect jade figurines to give them to the master of martial arts Kuokie, in return, he will teach you new techniques that will greatly help in street fights.

If you want to find all the figurines, then you need to meet Tiffany at the Bam-Bam Club. After meeting her, a bonus will open to you: all jade figurines will be displayed on the mini - map.

Jade figurine # 1.

Guide to finding jade figurines


Guide to finding jade figurines
The first statuette is in the Bam-Bam club. After you have sung in karaoke, go up to the second floor and after the video a fight will begin. Push back enemies and run to the bar. The statuette will be there.

Jade figurine # 2.

The third statuette is in a Tibetan temple. You can get there either during an idle wandering, or during the "Future Bride" mission. One way or another, the statuette will be on the pedestal, there is also a monk standing next to it, so don't miss it, even if you want to.

Jade figurine # 4.

Guide to finding jade figurines


Guide to finding jade figurines
The fourth statuette is on the pier. Again, you can get it while idly wandering around the city, or during the execution of the police case: "Pop Star Case 3". After spying and photographing, get out of the car, jot down the guy and take the figurine, it will stand on the box.

Jade figurine # 5.

Guide to finding jade figurines


Guide to finding jade figurines
The fifth statuette can only be obtained during the completion of the story mission, but if you missed the statuette, then the mission can be replayed from the social center. During the mission, you will have to jump on the roofs, then jump down to the balcony and go into the apartment. The figurine will be on the coffee table.

Jade figurine # 6.

Guide to finding jade figurines


Guide to finding jade figurines

Do you see something flickering there? This is the sixth statuette.

The sixth statuette is in the K-bar. You can get there at any time, during a walk, or during a story mission, when you need to show a producer from the United States all the delights of Hong Kong. The figurine will stand on the bar, you just have to pick it up and that's it.

Jade figurine # 7.

Guide to finding jade figurines


Guide to finding jade figurines
The seventh statuette is in the central hospital. You can get it at any time. The statuette will be on the registration desk, there is also a nurse standing there, so don't miss it.

Jade figurine # 8.

Guide to finding jade figurines


Guide to finding jade figurines
The eighth figurine is in the flower shop. You can get there both in your free time and during the mission: "The Future Bride". After the video, get out of the car and go into the shop. The figurine will be on the table.

Jade figurine №9.

Guide to finding jade figurines


Guide to finding jade figurines
The ninth statuette is located in the game den. To get there, you need a boat. Jump into the boat and go to the ship where the brothel is located. Once on the ship, go into the cabin, turn right and take the statuette.

Each figurine - gives access to 1 Kung Fu admission to the school of martial arts
Below I will tell you where to find them.

First, you need to meet a girl named Tiffany at the Bam-Bam club. After meeting her, the figurines will be available on the map by pressing the "Q" button. There are 11 of them in the game.

Figurine No. 1

The first statuette is in the Bam-Bam club. After you have sung in karaoke, go up to the second floor and after the video a fight will begin. Push back enemies and run to the bar. The statuette will be there.

Figurine No. 2

The second figurine is in Winston's mom's kitchen. Run into the kitchen from the street, and the figurine will be on the kitchen table.

Figurine No. 3

The third statuette is in a Tibetan temple. You can get there either during an idle wandering, or during the "Future Bride" mission. One way or another, the statuette will be on the pedestal, there is still a monk standing next to it. Do not miss.

Figurine No. 4

The fourth statuette is on the pier. Again, you can get it while idly wandering around the city, or during the execution of the police case: "Pop Star Case 3". After spying and photographing, get out of the car, chatting up the man and take the figurine, it will stand on the box.

Figurine No. 5

The fifth statuette can only be obtained during the completion of the story mission, but if you missed the statuette, then the mission can be replayed from the social center. During the mission, you will have to jump on the roofs, then jump down to the balcony and enter the apartment. The figurine will be on the coffee table. The task will be available after the middle of the storyline.

Figurine No. 6

The sixth statuette is in the K-bar. You can get there at any time, during a walk, or during a story mission, when you need to show a producer from the United States all the delights of Hong Kong. The figurine will stand on the bar, you just have to pick it up and that's it.

Figurine No. 7

The seventh statuette is in the central hospital. You can get it at any time. The statuette will be on the registration desk, there is also a nurse standing there, so don't miss it.

Figurine No. 8

The eighth figurine is in the flower shop. You can get there both in your free time and during the mission: "The Future Bride". After the video, get out of the car and go into the shop. The figurine will be on the table.

Figurine No. 9

The ninth statuette is located in the game den. To get there, you need a boat. Jump into the boat and go to the ship where the brothel is located. Once on the ship, go into the cabin, turn right and take the statuette. The stash is at the top of the map

Figurine No. 10

The tenth statuette can only be obtained during the mission. Having penetrated into the apartment of Fat, the temporary chairman, break the lock and take the figurine.Quest only after the middle of the game

Figurine No. 11

The eleventh and final statuette on the list can be found in the cemetery. Again, both during the free walk and during the mission.